Argh, another delightful learning opportunity.

General / 06 July 2021

Do not UV the high poly 3D model when you are making artwork for games. *facepalm*

I'm grateful, that I have learned this, so now I will not repeat this mistake. Moving from 2D to 3D art is hilarious sometimes, I'm thankful for my and Richard Wecke's ability to find levity in disappointment. How he manages to keep his face straight when I ask for feedback, I'll never know. :D

I now direct you to this lovely speed sculpt by Autumn Davis which seems particularly well timed for my mistake.